PaperRush

PaperRush is a modern rendition of the classic arcade game Paperboy. It is an endless runner that encompasses all the emotions the arcade era used to provide with improved and added features.

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The Idea

Who doesn’t love a little nostalgia when it comes to childhood games? Recreating the classic arcade game “Paperboy” was an exuberant treat at Expedite Game studio. Paperboy is an arcade game from the ’80s, released by Atari Games. The players take on the character of a paperboy who pedals his bicycle along a suburban street delivering newspapers.
This gameplay “Paper Rush” is an Action/Endless Runner game inspired by the famous arcade game Paperboy. It is an infinite runner that, with better and extra features, tries to capture all the feelings that the arcade era used to offer. In Paper Rush, the player will attempt to distribute newspapers while dodging any obstacles in their path in a suburban American neighborhood.
The ultimate objective is to use UX research, thinking and design to have a valuable impact on the world of web3 game design.

Goals or Objectives

Our primary objective for building this game is to test our limits as a development studio and to enter the market with a product that showcases our skillset. The business model of the game Paperboy is yet not part of it as it is intended to make it free on Steam.

Project Roadmap

Prototyping

This phase consists of the core functionalities being implemented and tested to see whether making the game is possible or not. It also helps determine the scope of the game.

Pre-Production

Pre-production includes everything about the game that is necessary for full-scale development which features Concept Art, Branding, Character Design, UI Design, Game Design etc.

Alpha Build

A complete version for an in-house launch will feature all the functionalities the game has to offer (special features excluded) and present them to QA for testing. It’s not the final look of the game but it is far enough to not start over on any feature.

Beta Launch

This version includes all the final artwork, UI, animations and features that will be in the final games after fixing the bugs from QA. It will be soft-launched to a small group of users and stakeholders before the official launch.

Final Launch

For the day of evaluation, the full release on digital platforms with development closed is prepared for reviews and fixes.

Platform

The game is available on Itch.io. Itch.io is an open marketplace, with a focus on independent video games, for independent digital creators. This platform allows game developers to monetize, or simply publish their games.
You may find the platform distinctive, fascinating, and independent with a lot of games online on it. With a large selection of both paid and free stuff, it does not average the limit to only an online storefront.

Inspiration/Ideation/Setting

Inspiration/Ideation
/Setting

The ideation setting behind the theme is from the 80s. A regular summer morning in the suburbs of America. Where a schoolboy is riding his bicycle delivering the newspaper. The player takes on the character of a paperboy who rides his bicycle along a suburban street delivering a fictional newspaper named The Daily Sun. Bike handlebars are controlled by the keyboard keys.
Our main source of inspiration as a web3 game design studio was to revive the nostalgic yet enthralling childhood game. It is designed in such a way that users may play the game more conveniently on their phones as well as enjoy a 3D look, amazing graphics, engaging characters, compelling speed, and a controllable camera angle. This is important for the mass adoption of web3.

Theme/Art style

For the scenic prospect of the Paperboy game, the mood board was a constituent of all the elements containing a hint of ‘summer, morning and an urban city of America’. Exhibiting warm colour tones, Green blue sky, Pop 80’s colours, Retro city architecture, and the Reagan decade VFX framing view and lastly with Heads up Design (HUD) screens.

Screens

Splash Screen

Loading Screen

Main Menu

Settings Screen

HUD

Paused Screen

Game Ended

Confirmation Modal

Tech Stack

Design Stack We Use

Creating an identity and unique experience is what our forte. We strive to create a unique experience through design concepts graphics and service design.

Unreal Engine
Blender
Photoshop
Illustrator
Figma
Adobe Premier
Figma
Unreal Engine 5
Unreal Engine
Blendr
Figma
Illustrator
Photoshop

Team Roles

Khurram Aslam

Game Development

Asad Ali

Art Direction and Game Design

Hassan

Animation and Game Art

Faizan Sayani

UI and UX

Uzair Ansari

Brand Design

Danish Jawaid

Promo Art

Name

Role

Khurram Aslam

Game Developer

Asad Ali

Art Direction and Game Design

Hassan Ali

Animation and Game Art

Faizan Sayani

UI and UX

Uzair Ansari

Brand Design

Danish Jawaid

Promo Art

Game mechanics

The game mechanics majorly focus on cycling and throwing. The secondary goals are pickups, obstacle avoidance, and extra score maintenance.

Cycling

Cycling locomotion will include cycling, steering and collecting pickups.

Controls

Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers while overcoming the obstacles in their way.

Successful Throws

The player scores points for delivering newspapers and has only a small window in which they can successfully throw them.

Successful Throws

The player scores points for delivering newspapers and has only a small window in which they can successfully throw them.

Bonus

You can score additional points for Near Misses and lose points for failing to deliver a newspaper.

Throwing

Players can throw newspapers into mailboxes when they arrive left and right.

Play Session

Each play session is a new day and the subscriber houses are marked with glowing mailboxes.Each play session is a new day and the subscriber houses are marked with glowing mailboxes.

Paper Capacity

The player can only hold up to 12 newspapers at a time, the rest they can pick up along the way.

UI Design

The UI is designed using Figma screens features. All the customized screens have appropriate and relevant designs for the game. With the help of UI design, the look, feel and emotion of a nostalgic game are properly conveyed.

Asset Design

The design assets used in game development are free and customized per requirement. The assets utilized a total cost of 0$ budget as available free items are used.

Gameplay

In the classical version, showing a cabinet perspective of a suburban street where a paperboy on a bicycle is delivering newspapers is controlled by the player. The player tries to deliver a week's worth of daily newspapers to paying customers, and stay clear of obstacles on the street. If a delivery is missed or a subscriber's home is damaged, the overall points of delivery are subtracted. If the delivery is successful into the subscribers' house, points are added.
The game starts off with the schoolboy starting his ride to distribute papers to subscribers flawlessly for a session while avoiding crashes (each of which costs the player a life).

Gameplay Features
  • The paperboy will be able to move left and right.
  • He can collect newspaper bundles and abilities coming his way.
  • He has to throw newspapers at the houses in order to score points.
  • Newspaper count to let the player know when to collect the newspaper bundle. The bag can store a limited number of newspapers only.

System Requirements

Minimum System Requirements

OS

Windows 10 64-Bit

Processor

Intel Core i3 2nd Gen @ 1.00 GHz

Memory

8 GB RAM

Minimum System Requirements

Storage

1.5 GB available space

Graphics

NVIDIA MX 230 4GB / AMD Radeon 540X 2GB

Recommended System Requirements

OS

Windows 10 64-Bit

Processor

Intel Core i5 10th Gen @ 3.00 GHz

Memory

16 GB RAM

Minimum System Requirements

Storage

1.5 GB available space

Graphics

NVIDIA Geforce GTX 1650 4GB / AMD Radeon RX580 8GB.

Installation Instructions

Installation Instructions
Download from the Google Drive link and extract the installer. Run the installer to play the game. (Controls are explained inside the installer and as a .txt file named "release notes".

Future Improvements

Potential second versions would include the transition of the Paperboy web2 game to Web3. Fulfilling the required metric by shifting players’ data and user info to Blockchain.a

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Creating an identity and unique experience is what our forte. We strive to create a unique experience through design concepts graphics and service design.

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